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Process of a 'Design Sprint'

Updated: Apr 9, 2020

In Design 100, we underwent a design sprint so the class could understand the process of designing a product. This was undergone by utilising the double diamond design framework. This framework has. four stages which include:

1. Discover

2. Define

3. Develop

4. Deliver.



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First, I drew a quick sketch of my my ideal wallet personally. My ideal wallet is simple and easy to access cards and cash - and not to bulky and big. I like my wallet to be simplistic and meaningful as I am a person who doesn't respond well to change. This was a great task to get thinking about forms and functionality.

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I then began to use the framework for designing my 'client' - Mackenzie from class her ideal wallet. I interviewed her about her life overall. This was important in the process as it taught me that she's a busy person who attends university, has a job and takes part in hobbies. Thus, she is always on the go. Going deeper into the interview, further gave me understanding of her aesthetic and values which impacted my ideas more of what she would and wouldn't choose. This was the discover phase in the double diamond framework.

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By reframing Mackenzie's thoughts it illustrated the define phase. This gave me a solid standpoint to where I was going with finer details of a product with Mackenzie's main goals in mind. Furthermore, giving me a target to reach for.

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Next, I went through the development phase where I came up with various ideas of a product my client might like. Many of them were technologically based, functioned simply and had a modern vibe.

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This is the final annotated image of Mackenzie's ideal wallet design. By working with my stake holder and using this design framework, I created a unique wallet which is suitable for her and most importantly - that she loved.

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Here is a paper prototype I created at the end of the deliver phase - which I think turned out well considering my time restraints. Undergoing the double diamond framework was an exhilarating task as it was exciting creating new ideas for a client however challenging in a good way to think fast, listen, understand and act.

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Davies, U. (2015). Design methods for developing services. An introduction to service design and a selection of service design tools. Retrieved from https://www.designcouncil.org.uk/sites/default/files/asset/document/Design%20methods%20for%20developing%20services.pdf


Norman, D. (2013). The Design of Everyday Things (Revised and Expanded Edition). [Discord – Samantha C: recommended reading]. The-Design-of-Everyday-Things-Revised-and-Expanded-Edition.pdf

 
 
 

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